Since I’m a New Media major and a lot of the projects we did dealt with media that I’m already fairly proficient in I didn’t learn a whole lot of technical skills. I did, however, feel that I benefitted a great deal from all the readings that were given in class. I think learning some of the theories we talked about helped me improve my work. I especially like the reading on sound, because that’s always been an issue that I’ve struggled with in my video work. Working on a purely audio-based project really made me focus on sound quality. I also really liked the reading for the last project. All the topics sounded fascinating and I actually intend on reading most of the articles independently sometime. I think all the different topics were well chosen and I had a hard time picking the ones I wanted to do.
I’m not sure there’s a whole lot I’ve done differently over the course of the semester. I feel that the projects were all fairly different and that there wasn’t a lot that you could learn from one and apply to the next. I suppose the theories and skills that we developed while working on the sound project could be carried over into the video project, but other than that they are fairly disjointed.
My favorite project was probably the final interactive one. This is mostly because I am personally really interested in interactivity in general. I liked the theory that I was assigned for the project even if it wasn’t my first choice. I really liked making the game and dolls. I think doing a presentation of each of our theories would’ve been effective as well but I think that the format that we did present them in was just as effective, more unique, and much more in line with the class’s purpose.
My least favorite project was probably the mapping one. I like the reading, the theories and the discussions surrounding the project, but I didn’t really feel much enthusiasm for the project itself. I think this is mostly because it had to be about the University of Illinois campus. This was a problem I had with all three of the first projects. I really liked the media we worked with for the first three but the limitations we had because we were in an EUI section of the class made a lot of the projects significantly less interesting.
Overall, I liked the projects and the class and I would recommend it to others, but only if they could get into a non-EUI section.
1. What argument(s) is this article making?
Nakamura – Gender/Racial etc differences and inequalities still exist online. Identity cannot be totally shed, it still reflects real world context.
Williams – People use pop culture and references to it as a way to construct and convey their identity online, but it doesn’t always work the way they want it to.
2. What does this article say about media?
Nakamura – Media is not a “great equalizer” and that it is still part of the “real world”
Williams – People use media to form their identity
3. Describe one good example that would illustrate the reading’s argument.
Nakamura – There are websites that are specifically geared toward certain identity groups. People still use racial/gendered slurs online.
Williams – People put images of pop culture on their myspace page, or they list their favorite movies on facebook. These sections are almost always used more than the “about me” page.
4. What is one question you still have about the article?
We have not questions currently about the article.
I did not really have any questions about this reading.
My top three theory choices:
1. Convergence Culture
An example of interactive media is the game/interactive story The Dream Machine. This is a point-and-click adventure game. It is interactive because it relies on user inputs to proceed in the telling of the story. The audience is asked to solve puzzles in order to uncover more of the story. Interactive devices require user input and in turn they react to user input accordingly.
The most challenging part of our video project was either finding time to meet together as a group, or finding enough appropriate visuals to go along with the narrative we wanted to tell. Since we were working with archival footage we were limited to what we had available to us. It was also somewhat hard to navigate the archive’s online database.
I do video projects all the time so I had a lot of fun coming up with the video and editing it. Although it took way longer than I originally anticipated.
I’m not sure I learned anything I didn’t already know. Maybe to have a bit more of a focused, narrowed topic?
I found this paper extremely interesting. I liked the analysis the idea that each new medium has to improve upon or “reform” old media, because it’s something that we just kind of assume will happen despite the fact that it’s an extremely technologically deterministic view. I also enjoyed the idea that we remediate reality. I think this is extremely true for all remediation and mediation, that reality is the original source upon which we are building, and supposedly improving.
2 Discussion Questions:
- Do you agree that all media is a remediation of reality?
- What are some new media forms that do not improve upon or reform old media?
1. What should our specific, narrative focus be?
2. What visuals would be interesting?
3. Should we use any modern day footage?